#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Content { internal class TimeSpanReader : ContentTypeReader { #region Internal Constructor internal TimeSpanReader() { } #endregion #region Protected Read Method protected internal override TimeSpan Read( ContentReader input, TimeSpan existingInstance ) { /* Could not find any information on this really but from * all the searching it looks like the constructor of number * of ticks is long so I have placed that here for now. * long is a Int64 so we read with 64 * PT2S */ return new TimeSpan(input.ReadInt64()); } #endregion } }