#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { internal class TextureReader : ContentTypeReader { #region Protected Read Method protected internal override Texture Read( ContentReader reader, Texture existingInstance ) { return existingInstance; } #endregion } }