#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework { /// /// The arguments to the event. /// public class PreparingDeviceSettingsEventArgs : EventArgs { #region Public Properties /// /// The default settings that will be used in device creation. /// public GraphicsDeviceInformation GraphicsDeviceInformation { get; private set; } #endregion #region Public Constructor /// /// Create a new instance of the event. /// /// The default settings to be used in device creation. public PreparingDeviceSettingsEventArgs(GraphicsDeviceInformation graphicsDeviceInformation) { GraphicsDeviceInformation = graphicsDeviceInformation; } #endregion } }