#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework
{
///
/// The arguments to the event.
///
public class PreparingDeviceSettingsEventArgs : EventArgs
{
#region Public Properties
///
/// The default settings that will be used in device creation.
///
public GraphicsDeviceInformation GraphicsDeviceInformation
{
get;
private set;
}
#endregion
#region Public Constructor
///
/// Create a new instance of the event.
///
/// The default settings to be used in device creation.
public PreparingDeviceSettingsEventArgs(GraphicsDeviceInformation graphicsDeviceInformation)
{
GraphicsDeviceInformation = graphicsDeviceInformation;
}
#endregion
}
}