#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { class EnvironmentMapEffectReader : ContentTypeReader { #region Protected Read Method protected internal override EnvironmentMapEffect Read( ContentReader input, EnvironmentMapEffect existingInstance ) { EnvironmentMapEffect effect = new EnvironmentMapEffect(input.GraphicsDevice); effect.Texture = input.ReadExternalReference() as Texture2D; effect.EnvironmentMap = input.ReadExternalReference() as TextureCube; effect.EnvironmentMapAmount = input.ReadSingle(); effect.EnvironmentMapSpecular = input.ReadVector3(); effect.FresnelFactor = input.ReadSingle(); effect.DiffuseColor = input.ReadVector3(); effect.EmissiveColor = input.ReadVector3(); effect.Alpha = input.ReadSingle(); return effect; } #endregion } }