#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines modes for addressing texels using texture coordinates that are outside of the range of 0.0 to 1.0.
///
public enum TextureAddressMode
{
///
/// Texels outside range will form the tile at every integer junction.
///
Wrap,
///
/// Texels outside range will be setted to color of 0.0 or 1.0 texel.
///
Clamp,
///
/// Same as but tiles will also flipped at every integer junction.
///
Mirror,
}
}