using System; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Resources; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("FNA")] [assembly: AssemblyDescription("Accuracy-focused XNA4 reimplementation for open platforms")] #if DEBUG [assembly: AssemblyConfiguration("Debug")] #else [assembly: AssemblyConfiguration("Release")] #endif [assembly: AssemblyCompany("Ethan \"flibitijibibo\" Lee")] [assembly: AssemblyProduct("FNA")] [assembly: AssemblyCopyright("Copyright (c) 2009-2016")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Allow the content pipeline assembly to access // some of our internal helper methods that it needs. [assembly: InternalsVisibleTo("MonoGame.Framework.Content.Pipeline")] [assembly: InternalsVisibleTo("MonoGame.Framework.Net")] // Mark the assembly as CLS compliant so it can be safely used in other .NET languages [assembly: CLSCompliant(false)] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this // project is exposed to COM. [assembly: Guid("81119db2-82a6-45fb-a366-63a08437b485")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // [assembly: AssemblyVersion("16.02.02.0")]