#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines classes for effect parameters and shader constants. /// public enum EffectParameterClass { /// /// Scalar class type. /// Scalar, /// /// Vector class type. /// Vector, /// /// Matrix class type. /// Matrix, /// /// Class type for textures, shaders or strings. /// Object, /// /// Structure class type. /// Struct } }