#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { class VertexBufferReader : ContentTypeReader { #region Protected Read Method protected internal override VertexBuffer Read( ContentReader input, VertexBuffer existingInstance ) { VertexDeclaration declaration = input.ReadRawObject(); int vertexCount = (int) input.ReadUInt32(); byte[] data = input.ReadBytes(vertexCount * declaration.VertexStride); VertexBuffer buffer = new VertexBuffer( input.GraphicsDevice, declaration, vertexCount, BufferUsage.None ); buffer.SetData(data); return buffer; } #endregion } }