#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework { public interface IDrawable { int DrawOrder { get; } bool Visible { get; } event EventHandler DrawOrderChanged; event EventHandler VisibleChanged; void Draw(GameTime gameTime); } }