#region File Description
//-----------------------------------------------------------------------------
// DualTextureEffect.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Built-in effect that supports two-layer multitexturing.
///
public class DualTextureEffect : Effect, IEffectMatrices, IEffectFog
{
#region Effect Parameters
EffectParameter textureParam;
EffectParameter texture2Param;
EffectParameter diffuseColorParam;
EffectParameter fogColorParam;
EffectParameter fogVectorParam;
EffectParameter worldViewProjParam;
EffectParameter shaderIndexParam;
#endregion
#region Fields
bool fogEnabled;
bool vertexColorEnabled;
Matrix world = Matrix.Identity;
Matrix view = Matrix.Identity;
Matrix projection = Matrix.Identity;
Matrix worldView;
Vector3 diffuseColor = Vector3.One;
float alpha = 1;
float fogStart = 0;
float fogEnd = 1;
EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
#endregion
#region Public Properties
///
/// Gets or sets the world matrix.
///
public Matrix World
{
get { return world; }
set
{
world = value;
dirtyFlags |= EffectDirtyFlags.WorldViewProj | EffectDirtyFlags.Fog;
}
}
///
/// Gets or sets the view matrix.
///
public Matrix View
{
get { return view; }
set
{
view = value;
dirtyFlags |= EffectDirtyFlags.WorldViewProj | EffectDirtyFlags.Fog;
}
}
///
/// Gets or sets the projection matrix.
///
public Matrix Projection
{
get { return projection; }
set
{
projection = value;
dirtyFlags |= EffectDirtyFlags.WorldViewProj;
}
}
///
/// Gets or sets the material diffuse color (range 0 to 1).
///
public Vector3 DiffuseColor
{
get { return diffuseColor; }
set
{
diffuseColor = value;
dirtyFlags |= EffectDirtyFlags.MaterialColor;
}
}
///
/// Gets or sets the material alpha.
///
public float Alpha
{
get { return alpha; }
set
{
alpha = value;
dirtyFlags |= EffectDirtyFlags.MaterialColor;
}
}
///
/// Gets or sets the fog enable flag.
///
public bool FogEnabled
{
get { return fogEnabled; }
set
{
if (fogEnabled != value)
{
fogEnabled = value;
dirtyFlags |= EffectDirtyFlags.ShaderIndex | EffectDirtyFlags.FogEnable;
}
}
}
///
/// Gets or sets the fog start distance.
///
public float FogStart
{
get { return fogStart; }
set
{
fogStart = value;
dirtyFlags |= EffectDirtyFlags.Fog;
}
}
///
/// Gets or sets the fog end distance.
///
public float FogEnd
{
get { return fogEnd; }
set
{
fogEnd = value;
dirtyFlags |= EffectDirtyFlags.Fog;
}
}
///
/// Gets or sets the fog color.
///
public Vector3 FogColor
{
get { return fogColorParam.GetValueVector3(); }
set { fogColorParam.SetValue(value); }
}
///
/// Gets or sets the current base texture.
///
public Texture2D Texture
{
get { return textureParam.GetValueTexture2D(); }
set { textureParam.SetValue(value); }
}
///
/// Gets or sets the current overlay texture.
///
public Texture2D Texture2
{
get { return texture2Param.GetValueTexture2D(); }
set { texture2Param.SetValue(value); }
}
///
/// Gets or sets whether vertex color is enabled.
///
public bool VertexColorEnabled
{
get { return vertexColorEnabled; }
set
{
if (vertexColorEnabled != value)
{
vertexColorEnabled = value;
dirtyFlags |= EffectDirtyFlags.ShaderIndex;
}
}
}
#endregion
#region Methods
///
/// Creates a new DualTextureEffect with default parameter settings.
///
public DualTextureEffect(GraphicsDevice device)
: base(device, Resources.DualTextureEffect)
{
CacheEffectParameters();
}
///
/// Creates a new DualTextureEffect by cloning parameter settings from an existing instance.
///
protected DualTextureEffect(DualTextureEffect cloneSource)
: base(cloneSource)
{
CacheEffectParameters();
fogEnabled = cloneSource.fogEnabled;
vertexColorEnabled = cloneSource.vertexColorEnabled;
world = cloneSource.world;
view = cloneSource.view;
projection = cloneSource.projection;
diffuseColor = cloneSource.diffuseColor;
alpha = cloneSource.alpha;
fogStart = cloneSource.fogStart;
fogEnd = cloneSource.fogEnd;
}
///
/// Creates a clone of the current DualTextureEffect instance.
///
public override Effect Clone()
{
return new DualTextureEffect(this);
}
///
/// Looks up shortcut references to our effect parameters.
///
void CacheEffectParameters()
{
textureParam = Parameters["Texture"];
texture2Param = Parameters["Texture2"];
diffuseColorParam = Parameters["DiffuseColor"];
fogColorParam = Parameters["FogColor"];
fogVectorParam = Parameters["FogVector"];
worldViewProjParam = Parameters["WorldViewProj"];
shaderIndexParam = Parameters["ShaderIndex"];
}
///
/// Lazily computes derived parameter values immediately before applying the effect.
///
protected internal override void OnApply()
{
// Recompute the world+view+projection matrix or fog vector?
dirtyFlags = EffectHelpers.SetWorldViewProjAndFog(dirtyFlags, ref world, ref view, ref projection, ref worldView, fogEnabled, fogStart, fogEnd, worldViewProjParam, fogVectorParam);
// Recompute the diffuse/alpha material color parameter?
if ((dirtyFlags & EffectDirtyFlags.MaterialColor) != 0)
{
diffuseColorParam.SetValue(new Vector4(diffuseColor * alpha, alpha));
dirtyFlags &= ~EffectDirtyFlags.MaterialColor;
}
// Recompute the shader index?
if ((dirtyFlags & EffectDirtyFlags.ShaderIndex) != 0)
{
int shaderIndex = 0;
if (!fogEnabled)
shaderIndex += 1;
if (vertexColorEnabled)
shaderIndex += 2;
shaderIndexParam.SetValue(shaderIndex);
dirtyFlags &= ~EffectDirtyFlags.ShaderIndex;
}
}
#endregion
}
}