#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Content { internal class PlaneReader : ContentTypeReader { #region Internal Constructor internal PlaneReader() { } #endregion #region Protected Read Method protected internal override Plane Read( ContentReader input, Plane existingInstance ) { existingInstance.Normal = input.ReadVector3(); existingInstance.D = input.ReadSingle(); return existingInstance; } #endregion } }