#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Content { internal class UInt32Reader : ContentTypeReader { #region Internal Constructor internal UInt32Reader() { } #endregion #region Protected Read Method protected internal override uint Read( ContentReader input, uint existingInstance ) { return input.ReadUInt32(); } #endregion } }