#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Content { internal class ArrayReader : ContentTypeReader { #region Private ContentTypeReader Instance ContentTypeReader elementReader; #endregion #region Public Constructor public ArrayReader() { } #endregion #region Protected Initialization Method protected internal override void Initialize(ContentTypeReaderManager manager) { Type readerType = typeof(T); elementReader = manager.GetTypeReader(readerType); } #endregion #region Protected Read Method protected internal override T[] Read(ContentReader input, T[] existingInstance) { uint count = input.ReadUInt32(); T[] array = existingInstance; if (array == null) { array = new T[count]; } if (typeof(T).IsValueType) { for (uint i = 0; i < count; i += 1) { array[i] = input.ReadObject(elementReader); } } else { for (uint i = 0; i < count; i += 1) { int readerType = input.Read7BitEncodedInt(); if (readerType > 0) { array[i] = input.ReadObject( input.TypeReaders[readerType - 1] ); } else { array[i] = default(T); } } } return array; } #endregion } }