#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { class AlphaTestEffectReader : ContentTypeReader { #region Protected Read Method protected internal override AlphaTestEffect Read(ContentReader input, AlphaTestEffect existingInstance) { AlphaTestEffect effect = new AlphaTestEffect(input.GraphicsDevice); effect.Texture = input.ReadExternalReference() as Texture2D; effect.AlphaFunction = (CompareFunction) input.ReadInt32(); effect.ReferenceAlpha = (int) input.ReadUInt32(); effect.DiffuseColor = input.ReadVector3(); effect.Alpha = input.ReadSingle(); effect.VertexColorEnabled = input.ReadBoolean(); return effect; } #endregion } }