#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Helper class which ensures we only lookup a vertex /// declaration for a particular type once. /// /// A vertex structure which implements IVertexType. internal static class VertexDeclarationCache where T : struct, IVertexType { #region Public Static Properties public static VertexDeclaration VertexDeclaration { get { if (cached == null) { cached = VertexDeclaration.FromType(typeof(T)); } return cached; } } #endregion #region Private Static Variables private static VertexDeclaration cached; #endregion } }