#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// A usage hint for optimizing memory placement of graphics buffers. /// public enum BufferUsage { /// /// No special usage. /// None, /// /// The buffer will not be readable and will be optimized for rendering and writing. /// WriteOnly } }