#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines modes for addressing texels using texture coordinates that are outside of the range of 0.0 to 1.0. /// public enum TextureAddressMode { /// /// Texels outside range will form the tile at every integer junction. /// Wrap, /// /// Texels outside range will be setted to color of 0.0 or 1.0 texel. /// Clamp, /// /// Same as but tiles will also flipped at every integer junction. /// Mirror, } }