#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Content { internal class EnumReader : ContentTypeReader { #region Private ContentTypeReader Instance ContentTypeReader elementReader; #endregion #region Public Constructor public EnumReader() { } #endregion #region Protected Initialization Method protected internal override void Initialize(ContentTypeReaderManager manager) { Type readerType = Enum.GetUnderlyingType(typeof(T)); elementReader = manager.GetTypeReader(readerType); } #endregion #region Protected Read Method protected internal override T Read(ContentReader input, T existingInstance) { return input.ReadRawObject(elementReader); } #endregion } }