#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System.Linq; using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { internal class EffectReader : ContentTypeReader { #region Private Supported File Extensions Variable private static string[] supportedExtensions = new string[] { ".fxb" }; #endregion #region Internal Filename Normalizer Method internal static string Normalize(string FileName) { return Normalize(FileName, supportedExtensions); } #endregion #region Protected Read Method protected internal override Effect Read( ContentReader input, Effect existingInstance ) { int length = input.ReadInt32(); Effect effect = new Effect( input.GraphicsDevice, input.ReadBytes(length) ); effect.Name = input.AssetName; return effect; } #endregion } }