diff --git a/src/Audio/DynamicSoundEffectInstance.cs b/src/Audio/DynamicSoundEffectInstance.cs index 8ddea37..27ab83d 100644 --- a/src/Audio/DynamicSoundEffectInstance.cs +++ b/src/Audio/DynamicSoundEffectInstance.cs @@ -372,7 +372,7 @@ namespace Microsoft.Xna.Framework.Audio // Push buffer to the AL. IALBuffer newBuf = availableBuffers.Dequeue(); GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned); - AudioDevice.ALDevice.SetBufferData( + AudioDevice.ALDevice.SetBufferFloatData( newBuf, channels, handle.AddrOfPinnedObject(),