diff --git a/src/Game.cs b/src/Game.cs index ccddc96..48a2e52 100644 --- a/src/Game.cs +++ b/src/Game.cs @@ -821,7 +821,6 @@ namespace Microsoft.Xna.Framework { AssertNotDisposed(); - IsActive = true; if (GraphicsDevice == null) { IGraphicsDeviceManager graphicsDeviceManager = Services.GetService( diff --git a/src/SDL2/SDL2_GamePlatform.cs b/src/SDL2/SDL2_GamePlatform.cs index 90f897f..41c4e49 100644 --- a/src/SDL2/SDL2_GamePlatform.cs +++ b/src/SDL2/SDL2_GamePlatform.cs @@ -156,13 +156,12 @@ namespace Microsoft.Xna.Framework // Initialize Active Key List keys = new List(); - // Setup Text Input Control Character Arrays (Only 4 control keys supported at this time) + /* Setup Text Input Control Character Arrays + * (Only 4 control keys supported at this time) + */ INTERNAL_TextInputControlDown = new bool[4]; INTERNAL_TextInputControlRepeat = new int[4]; - // Assume we will have focus. - game.IsActive = true; - // Ready to run the loop! INTERNAL_runApplication = true; }