diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Axios_WP7.csproj
--- a/axios/Axios_WP7.csproj Sun Jun 03 16:58:30 2012 -0500
+++ b/axios/Axios_WP7.csproj Sat Jun 16 17:30:09 2012 -0500
@@ -169,6 +169,7 @@
+
diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Axios_Windows.csproj
--- a/axios/Axios_Windows.csproj Sun Jun 03 16:58:30 2012 -0500
+++ b/axios/Axios_Windows.csproj Sat Jun 16 17:30:09 2012 -0500
@@ -213,6 +213,7 @@
+
diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Axios_Xbox_360.csproj
--- a/axios/Axios_Xbox_360.csproj Sun Jun 03 16:58:30 2012 -0500
+++ b/axios/Axios_Xbox_360.csproj Sat Jun 16 17:30:09 2012 -0500
@@ -162,6 +162,7 @@
+
diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Axios_settings.cs
--- a/axios/Axios_settings.cs Sun Jun 03 16:58:30 2012 -0500
+++ b/axios/Axios_settings.cs Sat Jun 16 17:30:09 2012 -0500
@@ -100,6 +100,11 @@
* - Adding rotation to DrawableAxiosGameObject
* - Adding InputState extensions to test for input agaisnt Player One
* - Adding the ability to disable commands in XNACC from AxiosCommandConsole
+ * - Adding a behavior in AxiosGameScreen where the camera will be controllable via
+ * arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can
+ * be overwritten in each screen
+ * - Adding output to tcc console command to signal if it was disabled/enabled
+ * - Adding DegreeToRadian/RadianToDegree double extensions
*
*
*/
diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Engine/AxiosCommandConsole.cs
--- a/axios/Engine/AxiosCommandConsole.cs Sun Jun 03 16:58:30 2012 -0500
+++ b/axios/Engine/AxiosCommandConsole.cs Sat Jun 16 17:30:09 2012 -0500
@@ -57,6 +57,7 @@
public void ToggleCamera()
{
+ AddOutputToLog("Camera user control was: " + ((GameScreen.EnableCameraControl) ? "Disabled" : "Enabled"));
GameScreen.EnableCameraControl = !GameScreen.EnableCameraControl;
}