diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Axios_WP7.csproj --- a/axios/Axios_WP7.csproj Sun Jun 03 16:58:30 2012 -0500 +++ b/axios/Axios_WP7.csproj Sat Jun 16 17:30:09 2012 -0500 @@ -169,6 +169,7 @@ + diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Axios_Windows.csproj --- a/axios/Axios_Windows.csproj Sun Jun 03 16:58:30 2012 -0500 +++ b/axios/Axios_Windows.csproj Sat Jun 16 17:30:09 2012 -0500 @@ -213,6 +213,7 @@ + diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Axios_Xbox_360.csproj --- a/axios/Axios_Xbox_360.csproj Sun Jun 03 16:58:30 2012 -0500 +++ b/axios/Axios_Xbox_360.csproj Sat Jun 16 17:30:09 2012 -0500 @@ -162,6 +162,7 @@ + diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Axios_settings.cs --- a/axios/Axios_settings.cs Sun Jun 03 16:58:30 2012 -0500 +++ b/axios/Axios_settings.cs Sat Jun 16 17:30:09 2012 -0500 @@ -100,6 +100,11 @@ * - Adding rotation to DrawableAxiosGameObject * - Adding InputState extensions to test for input agaisnt Player One * - Adding the ability to disable commands in XNACC from AxiosCommandConsole + * - Adding a behavior in AxiosGameScreen where the camera will be controllable via + * arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can + * be overwritten in each screen + * - Adding output to tcc console command to signal if it was disabled/enabled + * - Adding DegreeToRadian/RadianToDegree double extensions * * */ diff -r db1caed4b78a12bdfee19d1d4bef292926407847 -r c0da0eee163ba8323a552af0ae1964b1046859c9 axios/Engine/AxiosCommandConsole.cs --- a/axios/Engine/AxiosCommandConsole.cs Sun Jun 03 16:58:30 2012 -0500 +++ b/axios/Engine/AxiosCommandConsole.cs Sat Jun 16 17:30:09 2012 -0500 @@ -57,6 +57,7 @@ public void ToggleCamera() { + AddOutputToLog("Camera user control was: " + ((GameScreen.EnableCameraControl) ? "Disabled" : "Enabled")); GameScreen.EnableCameraControl = !GameScreen.EnableCameraControl; }