diff -r 615b02202bfe934829676112e88d632c0449cb6c -r 9eba0a9fdb5214fa8db52a733a61fb6cb32a51b5 axios/Axios_settings.cs --- a/axios/Axios_settings.cs Tue May 15 22:03:44 2012 -0500 +++ b/axios/Axios_settings.cs Tue May 15 23:10:39 2012 -0500 @@ -78,6 +78,7 @@ * - Modfying draw method in AxiosGameScreen to draw Gleed2D textures * - Fixing path placement in Farseer * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible + * - Removing old debugging code * */ diff -r 615b02202bfe934829676112e88d632c0449cb6c -r 9eba0a9fdb5214fa8db52a733a61fb6cb32a51b5 axios/ScreenSystem/Camera2D.cs --- a/axios/ScreenSystem/Camera2D.cs Tue May 15 22:03:44 2012 -0500 +++ b/axios/ScreenSystem/Camera2D.cs Tue May 15 23:10:39 2012 -0500 @@ -30,6 +30,24 @@ private Body _trackingBody; private Vector2 _translateCenter; private Matrix _view; + + /*private Vector2 _viewCenter; + + public Vector2 ViewCenter + { + get { return ConvertUnits.ToSimUnits(_viewCenter); } + set + { + _translateCenter = ConvertUnits.ToDisplayUnits(value); + Resize(); + } + } + + + private void Resize() + { + _batchView = Matrix.CreateTranslation(new Vector3(-ViewCenter.X, -ViewCenter.Y, 0)) * Matrix.CreateScale(Zoom); + }*/ /// /// The constructor for the Camera2D class.