diff -r d5792b4bb8ee6ef8ad5f6f98192d86090c3ec7fa -r 99c1567fb646d2fa385ce9cf0952813ac1bd212d axios/Axios_Windows_mono.csproj
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/axios/Axios_Windows_mono.csproj Mon May 20 21:37:02 2013 -0500
@@ -0,0 +1,302 @@
+
+
+
+ {A622337F-9AE6-492A-85D6-01CCE0D7F9B4}
+ {6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ Debug
+ x86
+ Library
+ Properties
+ Axios
+ Axios.Windows.Mono
+ v4.0
+ Client
+ v4.0
+ Windows
+ HiDef
+ cd94d25d-3fe9-470c-b921-7a5abdd2494c
+ Library
+
+
+ true
+ full
+ false
+ bin\x86\Debug\
+ TRACE;DEBUG;WINDOWS
+ prompt
+ 4
+ true
+ false
+ x86
+ false
+ false
+
+
+ pdbonly
+ true
+ bin\x86\Release
+ TRACE;WINDOWS
+ prompt
+ 4
+ true
+ false
+ x86
+ true
+
+
+
+ False
+ c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll
+
+
+ False
+ c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll
+
+
+ False
+
+
+ False
+ c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll
+
+
+ False
+
+
+
+
+
+ False
+
+
+ 4.0
+ False
+
+
+ 4.0
+ False
+
+
+ False
+
+
+ False
+ c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll
+
+
+
+
+
+
+
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+
+ if not exist "$(TargeDir)"..\..\Combined mkdir "$(TargetDir)"..\..\Combined
+copy "$(TargetPath)" ..\..\Combined
+
+
+
\ No newline at end of file
diff -r d5792b4bb8ee6ef8ad5f6f98192d86090c3ec7fa -r 99c1567fb646d2fa385ce9cf0952813ac1bd212d axios/Axios_settings.cs
--- a/axios/Axios_settings.cs Mon May 20 21:36:33 2013 -0500
+++ b/axios/Axios_settings.cs Mon May 20 21:37:02 2013 -0500
@@ -122,6 +122,9 @@
* 1.0.1.8 - 1/12/2012
* - Adding UseSecondStep flag in PhysicsGameScreen (default false)
*
+ * 1.0.1.9 - 5/20/2013
+ * - Adding mono support
+ *
*/
#endregion
diff -r d5792b4bb8ee6ef8ad5f6f98192d86090c3ec7fa -r 99c1567fb646d2fa385ce9cf0952813ac1bd212d axios/Engine/Gleed2D/TextureItem.cs
--- a/axios/Engine/Gleed2D/TextureItem.cs Mon May 20 21:36:33 2013 -0500
+++ b/axios/Engine/Gleed2D/TextureItem.cs Mon May 20 21:37:02 2013 -0500
@@ -58,6 +58,8 @@
/// exists as an asset in your project.
/// Loading is done in the Item's load() method.
///
+ ///
+ [XmlIgnore]
public Texture2D texture;
///
diff -r d5792b4bb8ee6ef8ad5f6f98192d86090c3ec7fa -r 99c1567fb646d2fa385ce9cf0952813ac1bd212d axios/ScreenSystem/PhysicsGameScreen.cs
--- a/axios/ScreenSystem/PhysicsGameScreen.cs Mon May 20 21:36:33 2013 -0500
+++ b/axios/ScreenSystem/PhysicsGameScreen.cs Mon May 20 21:37:02 2013 -0500
@@ -57,7 +57,7 @@
base.Activate(instancePreserved);
//We enable diagnostics to show get values for our performance counters.
- Settings.EnableDiagnostics = true;
+ FarseerPhysics.Settings.EnableDiagnostics = true;
if (World == null)
{