diff -r d5792b4bb8ee6ef8ad5f6f98192d86090c3ec7fa -r 99c1567fb646d2fa385ce9cf0952813ac1bd212d axios/Axios_Windows_mono.csproj --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/axios/Axios_Windows_mono.csproj Mon May 20 21:37:02 2013 -0500 @@ -0,0 +1,302 @@ + + + + {A622337F-9AE6-492A-85D6-01CCE0D7F9B4} + {6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + Debug + x86 + Library + Properties + Axios + Axios.Windows.Mono + v4.0 + Client + v4.0 + Windows + HiDef + cd94d25d-3fe9-470c-b921-7a5abdd2494c + Library + + + true + full + false + bin\x86\Debug\ + TRACE;DEBUG;WINDOWS + prompt + 4 + true + false + x86 + false + false + + + pdbonly + true + bin\x86\Release + TRACE;WINDOWS + prompt + 4 + true + false + x86 + true + + + + False + c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll + + + False + c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll + + + False + + + False + c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll + + + False + + + + + + False + + + 4.0 + False + + + 4.0 + False + + + False + + + False + c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + if not exist "$(TargeDir)"..\..\Combined mkdir "$(TargetDir)"..\..\Combined +copy "$(TargetPath)" ..\..\Combined + + + \ No newline at end of file diff -r d5792b4bb8ee6ef8ad5f6f98192d86090c3ec7fa -r 99c1567fb646d2fa385ce9cf0952813ac1bd212d axios/Axios_settings.cs --- a/axios/Axios_settings.cs Mon May 20 21:36:33 2013 -0500 +++ b/axios/Axios_settings.cs Mon May 20 21:37:02 2013 -0500 @@ -122,6 +122,9 @@ * 1.0.1.8 - 1/12/2012 * - Adding UseSecondStep flag in PhysicsGameScreen (default false) * + * 1.0.1.9 - 5/20/2013 + * - Adding mono support + * */ #endregion diff -r d5792b4bb8ee6ef8ad5f6f98192d86090c3ec7fa -r 99c1567fb646d2fa385ce9cf0952813ac1bd212d axios/Engine/Gleed2D/TextureItem.cs --- a/axios/Engine/Gleed2D/TextureItem.cs Mon May 20 21:36:33 2013 -0500 +++ b/axios/Engine/Gleed2D/TextureItem.cs Mon May 20 21:37:02 2013 -0500 @@ -58,6 +58,8 @@ /// exists as an asset in your project. /// Loading is done in the Item's load() method. /// + /// + [XmlIgnore] public Texture2D texture; /// diff -r d5792b4bb8ee6ef8ad5f6f98192d86090c3ec7fa -r 99c1567fb646d2fa385ce9cf0952813ac1bd212d axios/ScreenSystem/PhysicsGameScreen.cs --- a/axios/ScreenSystem/PhysicsGameScreen.cs Mon May 20 21:36:33 2013 -0500 +++ b/axios/ScreenSystem/PhysicsGameScreen.cs Mon May 20 21:37:02 2013 -0500 @@ -57,7 +57,7 @@ base.Activate(instancePreserved); //We enable diagnostics to show get values for our performance counters. - Settings.EnableDiagnostics = true; + FarseerPhysics.Settings.EnableDiagnostics = true; if (World == null) {