using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Axios.Engine.Structures { class AxiosRectangle { private float _width; private float _height; private float _x; private float _y; public float Width { get { return _width; } set { _width = value; } } public float Height { get { return _height; } set { _height = value; } } public float X { get { return _x; } set { _x = value; } } public float Y { get { return _y; } set { _y = value; } } public float Top { } public float Bottom { get { return _y + _height; } } public bool Intersect(AxiosRectangle rect) { bool intersects = false; return intersects; } public AxiosRectangle(float X, float Y, float width, float height) { _width = width; _height = height; _x = X; _y = Y; } } }