using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using FarseerPhysics.Dynamics; using FarseerPhysics.SamplesFramework; using Axios.Engine.Interfaces; namespace Axios.Engine { public abstract class SimpleDrawableAxiosGameObject : SimpleAxiosGameObject, IDrawableAxiosGameObject { protected Texture2D Texture; protected Boolean _adjustunits = true; protected Boolean _relativetocamera = true; protected int _draworder; public SimpleDrawableAxiosGameObject() { this.BodyPart = new Body(); this.Position = new Vector2(); this.Origin = new Vector2(); } public override void LoadContent(AxiosGameScreen gameScreen) { base.LoadContent(gameScreen); //this.Texture = new Texture2D(gameScreen.ScreenManager.GraphicsDevice, 1, 1); } public virtual void Draw(AxiosGameScreen gameScreen, GameTime gameTime) { /*#if DEBUG System.Diagnostics.Debugger.Break(); #endif*/ if (_relativetocamera) gameScreen.ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, gameScreen.Camera.View); else gameScreen.ScreenManager.SpriteBatch.Begin(); if (_adjustunits) DrawObject(gameScreen.ScreenManager.SpriteBatch, Texture, BodyPart, Origin, true, _scale); else DrawObject(gameScreen.ScreenManager.SpriteBatch, Texture, BodyPart, Origin, _scale); gameScreen.ScreenManager.SpriteBatch.End(); } protected void DrawObject(SpriteBatch sb, Texture2D texture, Body body, Vector2 origin) { DrawObject(sb, texture, body, origin, false, _scale); } protected void DrawObject(SpriteBatch sb, Texture2D texture, Body body, Vector2 origin, float scale) { DrawObject(sb, texture, body, origin, false, scale); } protected void DrawObject(SpriteBatch sb, Texture2D texture, Body body, Vector2 origin, bool Convertunits, float scale) { if (Convertunits) sb.Draw(texture, ConvertUnits.ToDisplayUnits(body.Position), null, Color.White, body.Rotation, origin, scale, SpriteEffects.None, 0); else sb.Draw(texture, body.Position, null, Color.White, body.Rotation, origin, scale, SpriteEffects.None, 0f); } public int DrawOrder { get { return this._draworder; } set { this._draworder = value; } } } }