diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 Snake.sln --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Snake.sln Wed Aug 22 22:03:36 2012 -0500 @@ -0,0 +1,40 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "axios_snake", "axios_snake\axios_snake\axios_snake.csproj", "{15D44C24-299F-40EF-9AE9-7DA117D5AA0B}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "axios_snakeContent", "axios_snake\axios_snakeContent\axios_snakeContent.contentproj", "{664607B5-E371-44CA-A2D0-A7ECF21237A7}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Mixed Platforms = Debug|Mixed Platforms + Debug|Windows Phone = Debug|Windows Phone + Debug|x86 = Debug|x86 + Release|Mixed Platforms = Release|Mixed Platforms + Release|Windows Phone = Release|Windows Phone + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Debug|Mixed Platforms.ActiveCfg = Debug|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Debug|Mixed Platforms.Build.0 = Debug|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Debug|Windows Phone.ActiveCfg = Debug|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Debug|Windows Phone.Build.0 = Debug|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Debug|x86.ActiveCfg = Debug|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Debug|x86.Build.0 = Debug|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Release|Mixed Platforms.ActiveCfg = Release|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Release|Mixed Platforms.Build.0 = Release|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Release|Windows Phone.ActiveCfg = Release|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Release|Windows Phone.Build.0 = Release|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Release|x86.ActiveCfg = Release|x86 + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B}.Release|x86.Build.0 = Release|x86 + {664607B5-E371-44CA-A2D0-A7ECF21237A7}.Debug|Mixed Platforms.ActiveCfg = Debug|x86 + {664607B5-E371-44CA-A2D0-A7ECF21237A7}.Debug|Windows Phone.ActiveCfg = Debug|x86 + {664607B5-E371-44CA-A2D0-A7ECF21237A7}.Debug|x86.ActiveCfg = Debug|x86 + {664607B5-E371-44CA-A2D0-A7ECF21237A7}.Release|Mixed Platforms.ActiveCfg = Release|x86 + {664607B5-E371-44CA-A2D0-A7ECF21237A7}.Release|Windows Phone.ActiveCfg = Release|x86 + {664607B5-E371-44CA-A2D0-A7ECF21237A7}.Release|x86.ActiveCfg = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/DifficultyMenu.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/axios_snake/axios_snake/DifficultyMenu.cs Wed Aug 22 22:03:36 2012 -0500 @@ -0,0 +1,49 @@ +using FarseerPhysics.SamplesFramework; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using GameStateManagement; + +namespace axios_snake +{ + class DifficultyMenu : MenuScreen + { + public DifficultyMenu() : base("Axios Snake") { } + + public override void Activate(bool instancePreserved) + { + base.Activate(instancePreserved); + + MenuEntries.Add(new MenuEntry("Easy")); + MenuEntries.Add(new MenuEntry("Medium")); + MenuEntries.Add(new MenuEntry("Hard")); + } + + protected override void OnSelectEntry(int entryIndex, PlayerIndex playerIndex) + { + base.OnSelectEntry(entryIndex, playerIndex); + + switch (entryIndex) + { + case 0: + ScreenManager.AddScreen(new SnakeScreen(10), PlayerIndex.One); + break; + case 1: + ScreenManager.AddScreen(new SnakeScreen(15), PlayerIndex.One); + break; + case 2: + ScreenManager.AddScreen(new SnakeScreen(16), PlayerIndex.One); + break; + default: + break; + } + } + + protected override void OnCancel(PlayerIndex playerIndex) + { + base.OnCancel(playerIndex); + + ScreenManager.Game.Exit(); + } + + } +} \ No newline at end of file diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/Game.ico Binary file axios_snake/axios_snake/Game.ico has changed diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/Game1.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/axios_snake/axios_snake/Game1.cs Wed Aug 22 22:03:36 2012 -0500 @@ -0,0 +1,108 @@ +using FarseerPhysics.SamplesFramework; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using GameStateManagement; + +namespace axios_snake +{ + /// + /// This is the main type for your game + /// + public class Game1 : Microsoft.Xna.Framework.Game + { + GraphicsDeviceManager graphics; + SpriteBatch spriteBatch; + + public ScreenManager ScreenManager { get; set; } + + public Game1() + { + graphics = new GraphicsDeviceManager(this); + Content.RootDirectory = "Content"; + + graphics.IsFullScreen = false; + graphics.PreferredBackBufferWidth = 1280; + graphics.PreferredBackBufferHeight = 720; + + ConvertUnits.SetDisplayUnitToSimUnitRatio(Axios.Settings.DisplayUnitToSimUnitRatio); + + ScreenManager = new ScreenManager(this); + + Components.Add(ScreenManager); + } + + protected override void Initialize() + { + base.Initialize(); + BackgroundScreen bg = new BackgroundScreen(); + ScreenManager.AddScreen(bg, PlayerIndex.One); + ScreenManager.AddScreen(new MainMenu(), PlayerIndex.One); + } + + protected override void LoadContent() + { + spriteBatch = new SpriteBatch(GraphicsDevice); + + } + + protected override void UnloadContent() + { + // TODO: Unload any non ContentManager content here + } + + protected override void Update(GameTime gameTime) + { + base.Update(gameTime); + } + + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.CornflowerBlue); + + base.Draw(gameTime); + } + + } + + class MainMenu : MenuScreen + { + public MainMenu() : base("Axios Snake") { } + + public override void Activate(bool instancePreserved) + { + base.Activate(instancePreserved); + + MenuEntries.Add(new MenuEntry("New Game")); + MenuEntries.Add(new MenuEntry("Difficulty")); + MenuEntries.Add(new MenuEntry("Exit Game")); + } + + protected override void OnSelectEntry(int entryIndex, PlayerIndex playerIndex) + { + base.OnSelectEntry(entryIndex, playerIndex); + + switch (entryIndex) + { + case 0: + ScreenManager.AddScreen(new SnakeScreen(10), PlayerIndex.One); + break; + case 1: + ScreenManager.AddScreen(new DifficultyMenu(), PlayerIndex.One); + break; + case 2: + this.ScreenManager.Game.Exit(); + break; + default: + break; + } + } + + protected override void OnCancel(PlayerIndex playerIndex) + { + base.OnCancel(playerIndex); + + ScreenManager.Game.Exit(); + } + + } +} diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/GameThumbnail.png Binary file axios_snake/axios_snake/GameThumbnail.png has changed diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/Objects/Ball.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/axios_snake/axios_snake/Objects/Ball.cs Wed Aug 22 22:03:36 2012 -0500 @@ -0,0 +1,45 @@ +using Axios.Engine; +using FarseerPhysics.Dynamics; +using FarseerPhysics.Dynamics.Contacts; +using FarseerPhysics.Factories; +using FarseerPhysics.SamplesFramework; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + + +namespace axios_snake +{ + class Ball : SimpleDrawableAxiosGameObject + { + + public Ball(Vector2 position) + { + this.Position = position; + } + + public override void LoadContent(AxiosGameScreen gameScreen) + { + base.LoadContent(gameScreen); + + this.Texture = gameScreen.ScreenManager.Game.Content.Load("ball"); + this.Origin = new Vector2(this.Texture.Width / 2, this.Texture.Height / 2); + this.BodyPart = BodyFactory.CreateCircle(gameScreen.World, ConvertUnits.ToSimUnits(this.Texture.Width / 2), 1f); + + this.BodyPart.Position = this.Position; + this.BodyPart.BodyType = BodyType.Static; + this.BodyPart.Restitution = 1f; + this.BodyPart.Friction = 0f; + this.BodyPart.UserData = this; + this.BodyPart.OnCollision += new OnCollisionEventHandler(BodyPart_OnCollision); + + } + + bool BodyPart_OnCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) + { + this.BodyPart.IsStatic = false; + this.Remove(); + this.Position = Vector2.Zero; + return true; + } + } +} diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/Objects/Snake.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/axios_snake/axios_snake/Objects/Snake.cs Wed Aug 22 22:03:36 2012 -0500 @@ -0,0 +1,97 @@ +using Axios.Engine; +using FarseerPhysics.Dynamics; +using FarseerPhysics.Dynamics.Contacts; +using FarseerPhysics.Factories; +using FarseerPhysics.SamplesFramework; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using System.Collections.Generic; + +namespace axios_snake +{ + class Snake : SimpleDrawableAxiosGameObject + { + public Snake() { } + + private List vector; + + public Snake(Vector2 position) + { + this.Position = position; + vector = new List(); + } + + public override void LoadContent(AxiosGameScreen gameScreen) + { + base.LoadContent(gameScreen); + + this.Texture = gameScreen.ScreenManager.Game.Content.Load("goo"); + this.Origin = new Vector2(this.Texture.Width / 2, this.Texture.Height / 2); + this.BodyPart = BodyFactory.CreateCircle(gameScreen.World, ConvertUnits.ToSimUnits(this.Texture.Width / 2), 1f); + + this.BodyPart.Position = this.Position; + this.BodyPart.BodyType = BodyType.Dynamic; + this.BodyPart.Friction = 0f; + this.BodyPart.Restitution = 1f; + this.BodyPart.UserData = this; + this.BodyPart.OnCollision += new OnCollisionEventHandler(BodyPart_OnCollision); + + this.BodyPart.LinearVelocity = Vector2.Zero; + this.ConstantVelocity = ConvertUnits.ToSimUnits(0f, 0f); + this.ApplyConstantVelocity = true; + + + } + + + bool BodyPart_OnCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) + { + return true; + } + + //To avoid having the snakes on top of each other, I add 4 values to delay the snake + public void initPath(Vector2 defaultPath, int snakeSpeed) + { + switch (snakeSpeed) + { + case 10: + vector.Add(defaultPath); + vector.Add(defaultPath); + vector.Add(defaultPath); + vector.Add(defaultPath); + break; + case 15: + vector.Add(defaultPath); + vector.Add(defaultPath); + vector.Add(defaultPath); + break; + case 16: + vector.Add(defaultPath); + vector.Add(defaultPath); + vector.Add(defaultPath); + break; + } + + } + + //The game is constantly grabbing the path of the snake, then puts the value into a temp position and removes the first value in the vector list + public void setPath(Vector2 vec) + { + vector.Add(vec); + } + + + public Vector2 getPath() + { + + Vector2 temp = vector[0]; + return temp; + } + + public void removePath() + { + vector.RemoveAt(0); + } + //****// + } +} diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/Program.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/axios_snake/axios_snake/Program.cs Wed Aug 22 22:03:36 2012 -0500 @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using GameStateManagement; +using Microsoft.Xna.Framework; + +namespace axios_snake +{ + static class Program + { + static void Main(string[] args) + { + using (Game1 game = new Game1()) + { + game.Run(); + } + + } + } +} diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/Properties/AssemblyInfo.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/axios_snake/axios_snake/Properties/AssemblyInfo.cs Wed Aug 22 22:03:36 2012 -0500 @@ -0,0 +1,34 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("axios_snake")] +[assembly: AssemblyProduct("axios_snake")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyCopyright("Copyright © 2012")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. Only Windows +// assemblies support COM. +[assembly: ComVisible(false)] + +// On Windows, the following GUID is for the ID of the typelib if this +// project is exposed to COM. On other platforms, it unique identifies the +// title storage container when deploying this assembly to the device. +[assembly: Guid("16365f46-a8ec-4ce8-b401-f1427bae1ae8")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] \ No newline at end of file diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/SnakeScreen.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/axios_snake/axios_snake/SnakeScreen.cs Wed Aug 22 22:03:36 2012 -0500 @@ -0,0 +1,212 @@ +using Axios; +using Axios.Engine; +using FarseerPhysics; +using FarseerPhysics.SamplesFramework; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using GameStateManagement; +using System; +using System.Collections.Generic; + + +namespace axios_snake +{ + class SnakeScreen : AxiosGameScreen + { + private Ball ball; + + private KeyboardState currentKeyState; + + private List snake; + + private SpriteFont scoreFont; + + private Vector2 defaultSnake; + private Vector2 snakeLocation; + + private bool right, left, up, down; + private bool play; + + private int snakeSpeed; + + private const int ballSize = 50; + private const int snakeSize = 50; + + private string strScore; + + public SnakeScreen(int snakeSpeed) + { + this.HasVirtualStick = true; + this.HasCursor = false; + EnableCameraControl = false; + TransitionOnTime = TimeSpan.FromSeconds(1.5); + TransitionOffTime = TimeSpan.FromSeconds(0.5); + this.snakeSpeed = snakeSpeed; + } + + public override void Activate(bool instancePreserved) + { + base.Activate(instancePreserved); + init(); + } + + + private void init() + { + snakeLocation = new Vector2(); + + defaultSnake = new Vector2(); + defaultSnake = ConvertUnits.ToSimUnits(((-1 * (this.ScreenManager.GraphicsDevice.Viewport.Width / 2)) - snakeSize), ((-1 * (this.ScreenManager.GraphicsDevice.Viewport.Height / 2)) - snakeSize)); + + snake = new List(); + snake.Add(new Snake(ConvertUnits.ToSimUnits(0,0))); + AddGameObject(snake[0]); + snake[0].initPath(defaultSnake, snakeSpeed); + + + + play = true; + right = left = down = up = false; + + ball = new Ball(randomNum()); + AddGameObject(ball); + + scoreFont = ScreenManager.Game.Content.Load("font"); + strScore = (snake.Count - 1).ToString(); + + } + + //Used to place the ball around screen + private Vector2 randomNum() + { + int randx = (this.ScreenManager.GraphicsDevice.Viewport.Width / 2) - ballSize; + int randy = (this.ScreenManager.GraphicsDevice.Viewport.Height / 2) - ballSize; + + System.Random random = new System.Random(); + Vector2 randNum = new Vector2(ConvertUnits.ToSimUnits(random.Next(-1 * randx, randx)), ConvertUnits.ToSimUnits(random.Next(-1 * randy, randy))); + + return randNum; + } + + private void resetGame() + { + play = false; + snake.Clear(); + this.RemoveAll(); + init(); + } + + + public override void Draw(GameTime gameTime) + { + base.Draw(gameTime); + ScreenManager.SpriteBatch.Begin(); + ScreenManager.SpriteBatch.DrawString(scoreFont, strScore, new Vector2(this.ScreenManager.GraphicsDevice.Viewport.Width - 40, 0), Color.Aqua); + ScreenManager.SpriteBatch.End(); + } + + public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) + { + base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); + + if (play) + { + strScore = (snake.Count - 1).ToString(); + + //if snake hits the ball + if (ball.Position == Vector2.Zero) + { + ball = new Ball(randomNum()); + AddGameObject(ball); + + snake.Add(new Snake(Vector2.Zero)); + snake[snake.Count - 1].initPath(defaultSnake, snakeSpeed); + AddGameObject(snake[snake.Count - 1]); + } + + currentKeyState = Keyboard.GetState(); + if (currentKeyState.IsKeyDown(Keys.Right)) + { + if (!left) + { + right = true; + left = up = down = false; + } + } + else if (currentKeyState.IsKeyDown(Keys.Left)) + { + if (!right) + { + left = true; + right = up = down = false; + } + } + else if (currentKeyState.IsKeyDown(Keys.Up)) + { + if (!down) + { + up = true; + down = left = right = false; + } + } + else if (currentKeyState.IsKeyDown(Keys.Down)) + { + if (!up) + { + down = true; + up = left = right = false; + } + } + + if (right) + { + if (snake.Count > 1) + snake[0].setPath(snakeLocation); + snakeLocation += ConvertUnits.ToSimUnits(snakeSpeed, 0); + snake[0].BodyPart.Position = snakeLocation; + } + if (left) + { + if (snake.Count > 1) + snake[0].setPath(snakeLocation); + snakeLocation += ConvertUnits.ToSimUnits(-snakeSpeed, 0); + snake[0].BodyPart.Position = snakeLocation; + } + if (up) + { + if (snake.Count > 1) + snake[0].setPath(snakeLocation); + snakeLocation += ConvertUnits.ToSimUnits(0, -snakeSpeed); + snake[0].BodyPart.Position = snakeLocation; + } + if (down) + { + if (snake.Count > 1) + snake[0].setPath(snakeLocation); + snakeLocation += ConvertUnits.ToSimUnits(0, snakeSpeed); + snake[0].BodyPart.Position = snakeLocation; + } + + //Border Check + if (ConvertUnits.ToDisplayUnits(snake[0].BodyPart.Position.X) > this.ScreenManager.GraphicsDevice.Viewport.Width / 2 || ConvertUnits.ToDisplayUnits(snake[0].BodyPart.Position.Y) > this.ScreenManager.GraphicsDevice.Viewport.Height / 2 || ConvertUnits.ToDisplayUnits(snake[0].BodyPart.Position.X) < (-1 * ( this.ScreenManager.GraphicsDevice.Viewport.Width / 2)) || ConvertUnits.ToDisplayUnits(snake[0].BodyPart.Position.Y) < (-1 * ( this.ScreenManager.GraphicsDevice.Viewport.Height / 2))) + resetGame(); + + //Code to make the snake follow the same path the head took + for (int i = 1; i < snake.Count; i++) + { + + snake[i].BodyPart.Position = snake[i - 1].getPath(); + if((i + 1) != snake.Count) + snake[i].setPath(snake[i - 1].getPath()); + + if ((((snake[0].getPath().X < snake[i].getPath().X + .7) && (snake[0].getPath().X > snake[i].getPath().X - .7)) && ((snake[0].getPath().Y < snake[i].getPath().Y + .7) && (snake[0].getPath().Y > snake[i].getPath().Y - .7))) && (snake[i].getPath() != defaultSnake)) + resetGame(); + else + snake[i - 1].removePath(); + } + } + } + + } +} diff -r e6f9ad6d85889f6ff5f137e64b4b7f254e4022b1 -r 665b15b7f8d3c8da121bbf39559f64b3801d3535 axios_snake/axios_snake/axios_snake.csproj --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/axios_snake/axios_snake/axios_snake.csproj Wed Aug 22 22:03:36 2012 -0500 @@ -0,0 +1,140 @@ + + + + {15D44C24-299F-40EF-9AE9-7DA117D5AA0B} + {6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + Debug + x86 + WinExe + Properties + axios_snake + axios_snake + v4.0 + Client + v4.0 + Windows + Reach + ade2d9b7-dbb9-48bc-a588-b933b9042bfc + Game + Game.ico + GameThumbnail.png + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + false + true + + + true + full + false + bin\x86\Debug + DEBUG;TRACE;WINDOWS + prompt 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