using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; namespace GLEED2D { class Brush { public String fullpath; public Texture2D texture; public Brush(String fullpath) { this.fullpath = fullpath; this.texture = TextureLoader.Instance.FromFile(Game1.Instance.GraphicsDevice, fullpath); } } }