//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.261 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace GLEED2D.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GLEED2D.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to (Left Click) = start new circle (Right Click) = exit circle draw mode. /// internal static string Circle_Entered { get { return ResourceManager.GetString("Circle_Entered", resourceCulture); } } /// /// Looks up a localized string similar to (Left Click) = add circle to level (Right Click) = cancel circle. /// internal static string Circle_Started { get { return ResourceManager.GetString("Circle_Started", resourceCulture); } } internal static System.Drawing.Bitmap folder { get { object obj = ResourceManager.GetObject("folder", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to There is no layer in the level. Please add a new layer before adding items.. /// internal static string No_Layer { get { return ResourceManager.GetString("No_Layer", resourceCulture); } } /// /// Looks up a localized string similar to (Left Click) = start new path (Right Click) = exit path draw mode. /// internal static string Path_Entered { get { return ResourceManager.GetString("Path_Entered", resourceCulture); } } /// /// Looks up a localized string similar to (Left Click) = next point (BackSpace) = delete last point (Middle Click) = add path to level (Right Click) = cancel path. /// internal static string Path_Started { get { return ResourceManager.GetString("Path_Started", resourceCulture); } } /// /// Looks up a localized string similar to (Left Click) = start new rectangle (Right Click) = exit rectangle draw mode. /// internal static string Rectangle_Entered { get { return ResourceManager.GetString("Rectangle_Entered", resourceCulture); } } /// /// Looks up a localized string similar to (Left Click) = add rectangle to level (LeftCtrl) = make square (Right Click) = cancel rectangle. /// internal static string Rectangle_Started { get { return ResourceManager.GetString("Rectangle_Started", resourceCulture); } } } }