//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.261
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace GLEED2D.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GLEED2D.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to (Left Click) = start new circle (Right Click) = exit circle draw mode.
///
internal static string Circle_Entered {
get {
return ResourceManager.GetString("Circle_Entered", resourceCulture);
}
}
///
/// Looks up a localized string similar to (Left Click) = add circle to level (Right Click) = cancel circle.
///
internal static string Circle_Started {
get {
return ResourceManager.GetString("Circle_Started", resourceCulture);
}
}
internal static System.Drawing.Bitmap folder {
get {
object obj = ResourceManager.GetObject("folder", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// Looks up a localized string similar to There is no layer in the level. Please add a new layer before adding items..
///
internal static string No_Layer {
get {
return ResourceManager.GetString("No_Layer", resourceCulture);
}
}
///
/// Looks up a localized string similar to (Left Click) = start new path (Right Click) = exit path draw mode.
///
internal static string Path_Entered {
get {
return ResourceManager.GetString("Path_Entered", resourceCulture);
}
}
///
/// Looks up a localized string similar to (Left Click) = next point (BackSpace) = delete last point (Middle Click) = add path to level (Right Click) = cancel path.
///
internal static string Path_Started {
get {
return ResourceManager.GetString("Path_Started", resourceCulture);
}
}
///
/// Looks up a localized string similar to (Left Click) = start new rectangle (Right Click) = exit rectangle draw mode.
///
internal static string Rectangle_Entered {
get {
return ResourceManager.GetString("Rectangle_Entered", resourceCulture);
}
}
///
/// Looks up a localized string similar to (Left Click) = add rectangle to level (LeftCtrl) = make square (Right Click) = cancel rectangle.
///
internal static string Rectangle_Started {
get {
return ResourceManager.GetString("Rectangle_Started", resourceCulture);
}
}
}
}