using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace FarseerPhysics.SamplesFramework { public sealed class VirtualStick { private Sprite _socketSprite; private Sprite _stickSprite; private int _picked; private Vector2 _position; private Vector2 _center; public Vector2 StickPosition; public VirtualStick(Texture2D socket, Texture2D stick, Vector2 position) { _socketSprite = new Sprite(socket); _stickSprite = new Sprite(stick); _picked = -1; _center = position; _position = position; StickPosition = Vector2.Zero; } // FIXME /* public void Update(TouchLocation touchLocation) { if (touchLocation.State == TouchLocationState.Pressed && _picked < 0) { Vector2 delta = touchLocation.Position - _position; if (delta.LengthSquared() <= 2025f) { _picked = touchLocation.Id; } } if ((touchLocation.State == TouchLocationState.Pressed || touchLocation.State == TouchLocationState.Moved) && touchLocation.Id == _picked) { Vector2 delta = touchLocation.Position - _center; if (delta != Vector2.Zero) { float _length = delta.Length(); if (_length > 25f) { delta *= (25f / _length); } StickPosition = delta / 25f; StickPosition.Y *= -1f; _position = _center + delta; } } if (touchLocation.State == TouchLocationState.Released && touchLocation.Id == _picked) { _picked = -1; _position = _center; StickPosition = Vector2.Zero; } }*/ public void Draw(SpriteBatch batch) { batch.Draw(_socketSprite.Texture, _center, null, Color.White, 0f, _socketSprite.Origin, 1f, SpriteEffects.None, 0f); batch.Draw(_stickSprite.Texture, _position, null, Color.White, 0f, _stickSprite.Origin, 1f, SpriteEffects.None, 0f); } } }